• Kraig Brachman

The Literacy Benefits of Video Games

Kids love them, adults love them, but video games to this day still have a stigma around them. Often viewed as time wasters, or maybe even leading users to become violent, these games have had a stigma attached to them since becoming mainstream in the 1970s with the likes of Pong, Asteroids, and Space Invaders.

As an avid video gamer and a somewhat successful adult, I’m here to set the record straight; video games are a benefit to children in these following areas.



When I was a kid who struggled with reading and writing, my brother came to me with an idea on how I can be more engaged with reading: read out all the words when we play video games. That was about 30 years ago — when the video games were 2D and made of pixels — but, the concepts are still relevant today (even though many games have voice acting in them and don’t require as much reading).

From the National Literacy Trust:

“Video games are a significant cultural and creative force, often involving a number of art forms, including narrative, design and audio composition. The way that technology can be used to support and enrich the literacy lives of children and young people is an integral part of our work. So we have started to explore the impact of video games on children and young people’s literacy attitudes, behaviours and skills.